For Teachers

Turn the Lesson You Just Taught
Into a Live Quiz

Type the topic while it is still on the board. The questions are written for it, the class joins from their own devices with a code, and every answer is followed by the reason it was right.

Any topic, new questions every time • An explanation after every answer • No student accounts

What the Ten Minutes Look Like

From the end of your explanation to the end of the game.

1

You type the topic

Not a question bank to search, not a form to fill: a line of text. "Photosynthesis", "Latin declensions", "the Treaty of Versailles". Add a second topic if the lesson covered two things.

The Quiz8 lobby: four topics typed by hand — Stone Age, Paleolithic, Neolithic, Mesolithic — beside the question count, seconds per question and difficulty, with the join code GIV28V at the bottom.
An earlier lobby capture. The current player limit is 42 for every game.
2

The class joins in seconds

A six-digit code and a QR go up on the projector. Students scan or type it, pick a nickname, and they are in — no account, no email, no app on a school device.

The share panel: a QR code next to the six-digit join code 352392 and a copyable link, ready to put on the projector.
3

You run it from your screen

You see the question before they answer it and you decide when to move on. There is a skip-timer control for when the room has clearly finished, and an auto-advance if you would rather it run itself.

A live question tagged Neolithic, asking which Neolithic archaeological site features the oldest known monumental stone temple, with four coloured answers and a 16-second countdown.
4

Every answer gets explained

When the timer stops, the correct answer appears with a sentence saying why. That is the moment the quiz stops being a game and starts being a lesson.

The screen after answering: the answer given, the correct one, and an explanation reading "Göbekli Tepe, dating to around 9600 BCE, consists of megalithic pillars arranged in circles, predating Stonehenge by 6,000 years", above the live standings.
The explanation is written with the question, so it is there whether the answer was right or wrong.
A student phone screen reading "You are in! Waiting for the host to start the game", with a nickname box containing Bob, an avatar, and a field to suggest a topic.
What a student sees. A nickname and nothing else — no email, no surname, no account to create.

The Questions Never Run Out

There is no library here to browse, and nothing to exhaust. When you start a game the questions are written for the topic you typed, right then, and a game you run next month on the same chapter will not be the one you ran today. Run as many as you like — there is no cap on how many games you play or how many subjects you cover.

Any subject you can name

Free text, not a category list. If you can write it on the board, it can be a quiz.

Written in seconds

A round of eight questions comes back in under ten seconds, so you can decide to run a quiz after the lesson has already ended.

Never the same quiz twice

Each game avoids what the previous ones asked, so the same class can revise the same chapter more than once.

Topics teachers have typed in:

  • Photosynthesis
  • Latin declensions
  • The Cold War
  • Fractions
  • The water cycle
  • Romeo and Juliet
  • The periodic table
  • Ancient Egypt

One game holds a set number of questions — the FAQ below says how many. What has no limit is how many games you run and what they are about.

The Part That Does the Teaching

Most quiz tools tell a class which answer was right. After each question, the correct answer appears together with the reason behind it — on your screen and on theirs. A wrong answer becomes the most useful thirty seconds of the review, because the whole room is already paying attention to that exact question.

Caesar crossed the Rubicon in January 49 BC, which started the civil war against Pompey and the Senate.

How an explanation appears after the answer.

What You Set Before You Start

Four controls, all in the lobby, none of them required.

Any topic, in your words

Free text, not a category list. A subject, a chapter, a novel, a decade of history — whatever you actually taught.

Difficulty

Easy, medium or hard, so the same topic works for a first year and a final year.

Seconds per question

Anywhere from 5 to 60 seconds, 20 by default. Short for recall, longer when the question needs reading.

Who advances the questions

You, from your own screen, or an automatic timer if you want to keep your hands free.

The Questions Are Not All the Same Shape

Variety is what stops a review from feeling like a worksheet.

A true-or-false question tagged Mesolithic with a photograph of a reconstructed reed-thatched hut beside a river, credited to David Hawgood under CC BY-SA 2.0.

Multiple choice

Four options. The standard shape, and the fastest to answer under a timer.

True or false

A statement to judge. Useful for misconceptions you want to surface deliberately.

Put them in order

Events, steps, magnitudes. Tests whether a sequence was understood rather than memorised in pieces.

Questions with an image

Some questions carry a picture — a flag, a map, a painting — so the class reads something rather than only text.

Keeping the Room With You

The mechanics that stop attention drifting at question five.

Rounds with a break

A longer game splits into rounds. Between them there is a pause with the round winner on screen, which is a natural place for you to say something before continuing.

The risk question

One question mid-game is worth double — but getting it wrong costs points. It reliably wakes up the students who had stopped trying.

The last one counts double

The final question is worth twice as much, so a student who fell behind early still has a reason to answer it.

A live leaderboard

Scores update on the projected screen after each question, with a bonus for answering quickly.

Students never create an account — they join with the code and a nickname.

After the game there is no student profile left to manage or delete.

Compared With the Other Classroom Tools

How the common quiz platforms differ on what a school actually checks.

Classroom quiz platform comparison

PlatformFreePlayer LimitNo Sign-UpAI Questions
Quiz842
KahootPartialLimited
Quizlet LivePartial~30
MentimeterVery limitedUnlimited*
BlooketPartial~60
triviaPartial10

* Mentimeter allows unlimited viewers but limits quiz questions on the free plan.

Each platform name links to its own pricing page, where the figures in this row can be checked. Last verified 1 September 2026.

When Teachers Reach For Quiz Games in the Classroom

It suits a review better than a graded test — that is a design choice, not a gap.

End-of-Lesson Review

Five minutes to check what actually landed

Warm-Up

Recall last week before starting something new

Revision Before a Test

A low-stakes run over the material

Substitute Lessons

A structured activity prepared in two minutes

Open Days

Something visitors can join without an account

Language Classes

Questions are generated in the language you are teaching in

Questions Teachers Ask

Do my students need to create an account?

No. Students open the join page, enter the game code and choose a nickname. There is no registration, no email address and no app to install. This is the main practical difference from Kahoot, Quizizz and Blooket in a school.

What data do you collect about my students?

The nickname a student types, and their answers during the game. No email, no surname, no school and no account. Nothing identifies a student after the game ends, so there is no student record for the school to manage or delete.

How many students can join one game?

Every game seats up to 42 students, free or Pro. Students never pay or need an account.

How many questions does one game have?

Up to 20 questions and 10 topics per game for everyone, free or Pro.

Are there ads during the game?

On the free plan, yes. The Pro plan removes them. If your school does not allow ad-supported tools in the classroom, Pro is the version to use.

Can I use this for a graded assessment?

It is built for review rather than grading. Scores appear on the live leaderboard during the game, but there is no gradebook, no per-student report and no export to a school system. Teachers use it for end-of-lesson checks and revision, not for recorded marks.

Who writes the questions, and can I trust them?

They are generated from the topic you type, which is why preparation takes about a minute. Read them before class: they are written by AI and, on a very specialised or very recent subject, one can be wrong. On a topic that rests on public record they hold up well.

Does it work on school Chromebooks and tablets?

Yes. It runs in a browser, so there is nothing to install and no device management involved. Students join by code or by scanning the QR code shown on the projector.

Can I run a quiz in Italian?

Yes. Questions are generated in the language of the interface, so an Italian lesson gets Italian questions.

Coming from another tool? See how Quiz8 compares to Kahoot.

Try It With Your Next Lesson

Type the topic you just taught and put the code on the board. It takes about as long as writing the date.

No student accounts • No card • Ready in two minutes

Last updated